
Jade Lawrence

Captain Sora's Sea Scurry
Top-down racer, pirate, adventure, endless (GDevelop 5, 2024)
This racing game was developed in a team of three where I was the producer and artist. It features pirates escaping from the navy while dodging obstacles, collecting coins and activating powerups unique to each crew member.

My Role
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Producer/Team lead and Artist
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Created the initial game prototype that this game was built upon including programming, mechanics and art
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Communicated games themes, mechanics and overall design to teammates using design documents.
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Created all art assets for the game except for:
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Water background
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Coins
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Speech bubbles
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Designed all crew members, player ship, obstacles and their mechanics.
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Recorded verbal player feedback and conducted playtests.
Want to see my design process throughout the project? Checkout my blog that I updated weekly during the project.
Design Documents










