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Demon Cure

Vampire Survivors genre (Unity 2025)

Developed in a team of five. Become a plague doctor in a fantastical medieval village, tasked with fending off and killing as many demonic invaders as possible. Your arsenal is extensive thanks to your research on the four Curing Elements; Incandescence to burn the rot, Iridescence to purify the evil, Coalescence to drown it in darkness, and Putrescence to cleanse their very blood. Combine these elements to cause enormous, damaging reactions!

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Play the Game on Itch.io!

My Role

  • Producer/Team Leader, Artist, Designer

  • Made the following art assets pertaining to:

    • Player​

    • Environment

    • Reaction animations​​

  • Conducted SCRUMs

  • In charge of team management and delegated tasks and solved problems amongst the team

  • Involved in all design decisions pertaining to the game's mechanics and environment.

What I learnt

  • How to use team management documents

  • How to conduct SCRUMs

  • How to make pixel art tile sets (grass and cobble paths)

  • Learned how to make a wide variety of animations in pixel art such as:

    • Fire​

    • Ice

    • Smoke

    • Explosions

    • Stun

    • Black hole

Credits

Thank you to my team members Tianyi Tang (Tommy), Maddie Beames, Violet Rowe, and Kymani Blair for their contributions to Demon Cure 

©2025 Jade Lawrence

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