
Jade Lawrence

Soul Slinger
Single player SHMUP (Unity 2025)
This game is a shoot ‘em up game where the player fights their way through a dungeon to reach the long-coveted treasure. The player attempts to survive each monster encounter by dodging bouncing slime balls, spinning bones, and sharp teeth. The player can protect themselves with their soul bullets, shooting enemies and projectiles in their sight.

What I did
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Made my own unique take on the SHMUP genre
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Created projectile sprites, UI elements, title screen and victory screens
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Coded the entire project in C# as a solo programmer for the first time
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Conducted a playtest and implemented changed based on feedback
What I learnt
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Basics of C# code and the Unity engine
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Creating management scripts such as a projectile manager
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Using generic classes to create wave based gameplay that plays out like a sequence
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Manipulating Unity's physics to simulate different kinds of projectiles
Music
Main menu, dialogue and victory screen:
https://pixabay.com/music/video-games-video-game-music-leveltitlecredits-281267/
Fights:
https://pixabay.com/music/upbeat-video-game-boss-fiight-259885/
Credits
I'd like to credit the original work that I used to make this game. Please see the links below for the original source.













