
Jade Lawrence

Firesticks
Education and action genre (Unity 2025)
Developed in a team of four. Firesticks is an educational, 2D pixel action game, wherein players assume the role of a rookie fire ranger working in rural Queensland. Following guidance from senior fire ranger, Billy, players must use fire as a tool to care for Country and maintain the bushland around town.
Made for our client DES and presented at the QUT Capstone showcase.

My Role
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Artist, Designer
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Made the following art assets pertaining to:
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Environment (plants and buildings)
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Fire and flag animations
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Tilesets
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UI
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Logos
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Conducted SCRUMs
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Involved in all design decisions pertaining to the game's mechanics and environment.
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Conducted regularly scheduled playtesting and made related materials.
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Made a mobile build for testing and presentation
What I learnt
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Learnt about designing 2D pixel art environments that reflect real world settings
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Communicate with a real game client to ensure the game meets all their expectations
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Learned how to make a wide variety of environment sprites in pixel art such as:
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Trees
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Bushes
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Buildings
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Solve complex design problems such as making one simple minigame that encompasses the game's main mechanics
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How to make a game that teaches real world knowledge in a gamified way
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How to make a mobile build in unity for android
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How to design UI that works for both mobile and PC versions.
Credits
Thank you to my team Very Serious Developers Max Kennedy, Piper Jarvinen, and Xavier Mackay for their hardwork and dedication to Firesticks.














