Jade Lawrence

Steady Pace
Pacing Application Prototype (2026)
Steady Pace is a pacing and energy management application prototype. It is designed for young adults with chronic fatigue syndrome to use as a tools to assist with learning about their illness, track and manage their health and assist with their pacing techniques.
The goal of pacing is to manage energy in order to stabilise symptoms and reduce the risk of post-exertional malaise (PEM) or long-term relapse. Therefore, Steady Pace is designed to assist with pacing techniques while also assisting with other struggles that come with the illness.
Prototype Documentation
Application is no longer available.
Design Process Documentation
Application is no longer available.
Chronic fatigue syndrome is a illness that not only effects many Australians but also my friends. I wanted to design a prototype that helps the the people close to me by making an application to help them pace and manage their illness.
I designed the application around a cozy RPG theme. It not only made the application stand out from current competitors but also introduces CFS/ME to newly diagnosed young adults in a new and interesting way. It also allowed me to use skills from my games design major to help with its game-like design.
Designing for
real world problems
What I did
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Researched chronic fatigue syndrome, post-exertional malaise (PEM), pacing and existing applications
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Created a stakeholder map and analysed the market gap
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Empathised with the primary user group through an empathy map, personas and primary user interviews (with analysis)
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Used a behaviour change model (theory of planned behaviour) and design criteria table to define application features
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Iterated the design from mindmaps -> sketches -> low and medium fidelity wireframes -> figma prototype
Tools Used
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Figma
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Indesign
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Sketching













